Chaosmos: Expanded Edition

Created by Joey Vigour

Explore planets to find and protect the most important object in the universe, the Ovoid.

Latest Updates from Our Project:

THE GAMES ARE FINALLY COMPLETE! New pledge manager launches August 1st.
8 months ago – Tue, Jul 08, 2025 at 02:01:46 PM

Hi guys,

The exciting thing about being responsible when things go wrong is that I also get to be proud when something good happens!

The games are finally done!

All components are approved, produced, assembled, and shrink wrapped. They are getting loaded onto pallets and there's a pickup date scheduled for July 23rd. (I don't know why they can't be picked up immediately, but at least – after many years of pratfalls – we finally have a firm pickup date rather than just a fake estimation.)

I hired the same logistics manager, Justin, who has handled all of my freight (including for the original Chaosmos Kickstarter back in 2014). Trucks and freight ships are getting booked and scheduled. Justin is great. Our pickup is scheduled for Wednesday, July 23. Even if that shifts a few days, I expect the games will be be loaded onto a freighter within 5 days of that, and then there's a 5-6 week trip to the USA and an 8 week (!) journey to Europe (sorry Europe; geography strikes again). Then 2-3 more weeks for your orders to get shipped from those main hubs.

Pledge Manager August 1st!

As mentioned in previous updates, I decided to wait until the games are literally on boats before launching the new pledge manager. I will post multiple updates about the pledge manager, so don't worry right now about changing your address or checking your order; everything will need to go through the new pledge manager regardless. (Even if you already are satisfied with your order, the simple reality is that the game content changed when I switched manufacturers, and that affects both the content of the tiers and the shipping size and weight. These complexities are inconvenient, but we must at some point face them in order to successfully deliver the games.)

I'm going to set aside 5 pages (!) of text about shipping logistics and release that information with the next update; it isn't necessary until we are closer to the pledge manager launching on August 1st. Stay tuned!

-Joey

The rest of this update contains some scientific trivia about summer. I wrote 100% of this myself (no A.I. companion) because I enjoy investigating things that I don't fully understand – maybe some of you will enjoy reading about summer as much as I enjoyed researching it. (But... if you can go out and enjoy your summer, please do that and don't feel obligated to read this silly update.) If I made any errors, let me know. I don't plan on doing too many updates like this, but I was interested in this topic. You don't need to read this update unless you want to. This is what happens when I start to type a paragraph about summertime... imagine how long this update was going to be when it originally included information about shipping logistics!

_____________________________________________________________________

Enjoy a long summer!

The manufacturer was very slow completing assembly, but at least the games are finally done. 

I promised delivery would begin before the end of summer. I still mean that.

Specifically, I said "You should have your copy by late summertime." And you still should. (Luckily, the word "should" gives me a bit of timeline latitude, as does the word "late," as does the word "summer.")

• When I refer to summer, I'm making the assumption you are in the 94% of backers who live in the Northern Hemisphere. If you live in the Southern Hemisphere (South America and Australia/NZ), then please forgive my error, and I hope you are enjoying winter. And stay safe – I saw in the news that Australia just had a series of "polar blasts," which sounds like a Chaosmos card. So when I say you should have your copy by late summer:

I am not referring to school summer. For those of you who define the end of summer as the day when kids and teachers go back to school, I humbly disagree.

• I do not recognize Labor Day (the first Monday of September) as an official end of summer; that is an American holiday petitioned for by trade unions to take time off from work to host fundraisers and barbecues; it wasn't historically related to summer at all. (See the bottom of this post for a photo of the President who signed the bill into law, along with this clones.) Wikipedia says that in my home state of Virginia, the theme park Kings Dominion successfully lobbied for summer vacation to not end until after Labor Day – that way, theme parks could squeeze an extra week of ticket sales out of attendees. (And attend we did, by the way. King's Dominion featured a maze/haunt called Miner's Revenge, which featured... of course... a depiction of "the worst coal mine accident in history," featuring mannequins depicting mangled dead bodies.)

• I do not reference the dog days of summer, the 40 hot summer days (ending August 11th) when the brightest star – Sirius (the "dog star" of the Canis Major constellation) – rises with the sun. (Historically, this was when the Nile would flood; summer was tied to harvests. Therefore, Sirius being visible alongside the sun was entrenched in mythological meaning.) But, unfortunately, you are unlikely to receive your game prior to the end of the dog days of summer.

• I am also not referring to midsummer, which is marked by the specific day in June (21st or 22nd) with the longest amount of daylight (summer solstice), a variable caused by the Earth's axial tilt (the pole is tilted towards the sun) and many other orbital factors. The summer solstice is one universal, fixed moment that happens at the same moment in each yearly orbit. Northern Hemisphere folks experience the summer solstice while the Southern Hemisphere experiences winter solstice, and 6 months later they each experience the opposite. (Technically speaking, the Earth's tilt doesn't really change relative to the background stars – but relative to our sun during our orbit, the tilt matter a LOT. Different locations on the globe have different local experiences during summer solstice, including "Midnight Sun" festivals in Alaska and Svalbard, and many megaliths like Stonehenge have been designed to reveal light shafts and mark calendars during solstices. Summer solstice is the longest day, but I don't define "summer" as a time with the most amount of daylight... that phrase describes the summer solstice, but other seasons are also well lit – and of course summer nights are dark because of the Earth's spin. And the rays of "sunlight" on a summer day contains other forms of radiation besides visible light, including heat from the infrared spectrum. And the UV rays that we associate with summer sunburns are not technically on the visible spectrum either. So "the day with the longest amount of daylight" describes the summer solstice, and "midsummer" describes the middle of summer according to that but does NOT relate to my definition of summer, nor does it answer the question of when you will receive your games.

• Some people refer to astrological summer, which is the period between when the sun enters the zodiac of Cancer in June, and culminates when it enters Libra 3 months later. I don't know what any of that means. Something about how the constellations look in the sky. I don't have patience to study that. But supposedly this astrological summer is based on the astronomical summer... which I will return to shortly. It begins at the start of the summer solstice and culminates at the autumnal equinox (when the Earth's axis is aligned flat with the sun against the equator, so day and night are the same length). So the astrological implications (if any) don't have a bearing on when you'll receive your games... the dates might end up aligning...but weirdly, the 12 zodiac signs in astrology are not actually related to the 12 months or the 29.53-day moon phases that supposedly influenced the 30/31 day month. We live our lives dictated by arbitrary rules!

• Nor am I referring to solar summer (which ends in July or August when the region cools); it refers to a technical description of the months when your whole hemisphere receives the most sunlight. The Earth's tilt means that certain locations receive specific amounts of light on specific days; for example, 90 degree light is direct, concentrated light over a smaller area (with less atmospheric diffusion associated with an oblique angle). The amount of solar radiation that reaches us is not just due to the tilt of the Earth, clouds, and other atmospheric events; the Earth's spin matters as well, and many other variables like your latitude (closeness to the equator), the curve of the Earth's elliptical orbit ("eccentricity"), and the uneven spin (I was remembering this being called "eccentricity," but I just looked it up. Eccentricity is how far the orbit is from being a perfect circle. Wobble describes how Earth rotates like an imbalanced spinning top due to gravitational influence on our equator from the sun, moon, and other planets. (Plus, I imagine, the Earth's metallic core is not balanced perfectly like a bowling ball, so that probably figures into this at least a bit.) Over long periods of time (tens of thousands of years), the wobble apparently makes the axial tilt change by several degrees in one direction and then back again, so summers and winters were much more extreme back in the woolly mammoth days. Atmospheric effects trap heat from the rays of the sun, spread out across a larger plane, so the angle of incidence (solar angle) matters a lot. People who work in the solar panel industry probably know a lot more about solar zenith angles (and they might even know what the word "azimuth" means). The equator, of course, receives far more solar radiation than the poles, so your specific latitudinal variation (how close to the equator you are) matters as well. For example, during summer, the difference between temperature at the poles and the temperature at the equator shrinks because the angle of the sun's rays change in relation to the atmosphere, spreading out over a wider footprint over the globe, making the days longer. Nearer the poles, even though the light might not contain as much direct radiant heat as the equator, the amount of energy heating the that part of the Earth builds up because the days are longer there. Near the equator, you don't really experience seasons very much. So every day can feel like summer.

• Nor am I referring to thermal summer, which refers to the hottest days of the year (on average), which usually lags about a month behind solar summer (see above). Direct sunlight (more technically, increased solar irradiance) is not the sole variable that triggers the summer's heat wave. The ground and ocean is a giant heat sink, storing the heat energy and releasing it slowly as heat thermals. Interestingly, the hottest day of the year might not even be within thermal summer, since jet streams move heat around the polar front (where polar air hits tropical heated air or other thermals). Heat waves travel via something called Rossby waves and are affected by complex interactions including the west-to-east spin of the Earth. (Interestingly, large tornados in the Northern Hemisphere rotate counterclockwise and large tornadoes in the Southern Hemisphere spin the opposite direction, and this is tied to the Earth's spin via the Coriolis effect.)

• Nor am I referring to meteorological summer, which is the name that people use to conveniently describe the seasons as four batches of exactly three months each. But measuring summer splitting the months into four groupings (or even describing four specific seasons) is arbitrary. (By that metric, here in Los Angeles it is almost always summer.) Are there really four distinct seasons, or it that just a meteorological justification for the convenience of splitting the year into four groups of three months each? 

However... I AM referring to astronomical summer, which ends with the autumnal equinox, when the sun's rays are directly situated over the Earth's equator (i.e., the day and night are the same length). Astronomical summer is an objectively measurable phenomenon that has been recognized by most cultures around the world for thousands of years. It ends this year on September 22. So most backers should have their games by the end of summer, according to this definition. So let's enjoy an extra long summer! ~ 70% of customers will almost certainly receive their copies by the end of astronomical summer (unless the games get stuck in Customs). I'll give detailed estimates about each country's delivery dates in an upcoming update.

Side note: [cut from the primary post]:By the way... we all know that a day is based on a measurement of a full pirouette of the Earth, and a year is based on the (imperfect) measurement of a full orbit of the sun... and the tilt of the Earth does seem to create four seasons (at least for a large amount of points on the globe). And at least the four seasons can be justified by measuring the solstices and equinoxes.... But did you know that the "month" (containing 28/29/30/31 days) is not based on anything at all (other than possibly a vague approximation of a lunar cycle)? And even worse, the 7 day "week" is based on even less, other than a possible connection with the biblical creation story or the number of "wandering bodies" (planets) known at the time. The 365.25 day year makes sense, since a cosmic or mystical event created the length of the Earth's year, not some cleric somewhere.... But the fact that humans have weeks and months is crazy... 365.25 doesn't divide into 52 weeks of 7 days each, nor does it divide into 12 months, and so each month has to have some crazy amount of days to prevent calendar "drift."

An additional note about seasons [cut from the primary post]: When I was a kid I thought seasons had to do with how close Earth was to the heat of the sun in our orbit. But that's wrong.... As Kepler worked out in his second law, since an orbiting body is being pulled by gravity towards the mass it orbits, it moves faster the closer it gets – this is necessary for the orbit to remain stable. The Earth goes around the sun in an ellipse-shaped orbit – not a perfect circle. And due to the Earth's tilt, specific hemispheres of the Earth are pointed at the sun at various times during this journey (this creates our seasons). Technically, the Earth's distance to the sun changes up to 3 percent throughout the year because we orbit the sun in an ellipse rather than a circle. But this distance doesn't affect the heat of our summers very much because the Earth spends less time being near the sun and more time far away at the other end of the ellipse. At the perihelion (the moment each January when the Earth is closest to the sun), the Northern Hemisphere happens to be tilted away from the sun, and the mostly-ocean Southern Hemisphere easily absorbs the increased (6% stronger) spikes of solar radiation. But these complicated orbital dynamics are why the Northern Hemisphere experiences a shorter winter season than the Southern Hemisphere, and, in turn, our Northern Hemisphere summers are 3–4 days longer than Southern Hemisphere summers! This is because our hemisphere is tilted towards the sun for a longer amount of time (during that period in the ellipse away from the perihelion and closer to the aphelion (the longest distance from the sun). Your latitude (distance to the equator) doesn't change (if you stay put), but the Earth's relative angle toward the sun's rays change throughout the year (due to the Earth's tilt). The closer you are to the equator (the tropics) the smaller the effect the Earth's tilt has on the sun's angle to you, so your days and nights are about the same length as each other, and your summers are not particularly different from the other seasons. But if you are further from the equator during summertime, your days are longer, so your location is receiving longer amounts of solar radiation and heat over the course of the longer day. You aren't receiving as much direct sunlight/radiation, but you are receiving it for a longer amount of time, and that energy is absorbed by oceans and rocks, contributing to your summer climate.

Trivia about Grover Cleveland: Cleveland signed the bill into law that recognized Labor Day as a national holiday... (before Canada stole the idea and copied our holiday). Now, many people consider Labor Day the unofficial end to summer. Cleveland was friends with Teddy Roosevelt before they were each U.S. Presidents. But here's the crazy thing I noticed when I reading about Cleveland: He looks exactly like Roosevelt! I literally can't tell them apart other than the glasses. And in the third image, Cleveland and Roosevelt are standing next to another guy named Francis... these are not triplets or clones, these are three separate people in 1903.

Video Update - Opening the production sample and other musings
10 months ago – Mon, May 12, 2025 at 07:05:52 PM

Hi guys, happy belated Mother's Day to all the mothers out there.

I miss doing Kickstarters, but I need to fulfill your games before I launch any more of those. So I hope you don't mind if I shout out my friends really quick:

LIFEBOAT: I recently filmed a "Let's Play Lifeboat" video, plus the main Lifeboat campaign video, for my friend Jeff Siadek, who is in cancer recovery and not able to promote the game as much as it deserves. It's a great game. Even Richard Garfield is a fan! In addition to Jeff, several of our other friends are in the video, including designer and writer Scott Rogers and designer/publisher Peter Vaughan. So check out the new edition of Jeff's classic game Lifeboat on Kickstarter. Peter has a live game as well, which is doing great: Flamecraft Duals, and check out the new book that Scott has on Amazon, Level Up Guide to Great Video Game Design. Thank guys for being in the video. I made it for free for Jeff because I like the game. We were at Geeky Teas (a local board game joint), but I didn't go into it with the goal of filming a fancy video; the bug just sort of took hold of me once we got there. So thank you to Geeky Teas as well.

________

• Here's a new Chaosmos video update. I filmed it around midnight earlier today, and then right after finishing it, the primary discussion point of the video (USA tariffs) was no longer relevant. So this afternoon I ended up editing out about 30 minutes of content. What's left is just a bunch of non-sequiturs, but it's fun to see my optimism – remember, this was filmed late last night when I thought I would have to pay $40,000 out of pocket for tariffs.

As a result, the video does NOT have a lot of substantive information that backers actually need, so I'll instead briefly summarize the video below it.  You can see the video in HD here. Okay, onto the ramblings!

• You should have your copy by late summertime. The factory doesn't have excuses left; there's nothing left for me to approve. They told be in early January to allow for 45 days, and it's been 5 months. Now that the plastic and everything is done, I think we should be very close. For the last couple weeks I felt like the belle of the ball (in regards to the printer) since all the competing board game publishers were pausing their games and I was getting email responses immediately.

• The plan is to have the games on boats in 3-4 weeks and imported into destination countries before the 90 day window on tariffs changes. I won't pass USA tariff costs on to the backers. Tariffs are expensive but not back-breaking for me ($10,000 instead of the $40,000 as of yesterday).

• The production sample looks great. Plastic and paper all done; they just need to be assembled, climate-treated, and shrink wrapped. I already approved everything this morning, although the Temple Clock layers were not glued together for some reason. But I won't use that component as an excuse for yet another delay; I'll get it solved. Everything else is great.

• I'm still working on a new pledge manager; don't worry; all your money is marked in the database; I'll be simplifying the tiers (for example, it is no longer feasible to ship 3 boxes internationally, when one or two boxes will do). I will expect backers to pay reality-based (actual) shipping costs. Shipping costs what shipping costs. But obviously I'll offer options for you guys to reduce or avoid paying additional costs. Also, I'm working on boutique shipping solutions for each territory. (At least, I'm trying; I might solicit your help if I have questions.)

• I'm going to try to make fulfillment as fun as possible. All backers will get bonus gifts of some kind. I will try to let backers make some of those choices, but I'll try to make some of them a surprise as well.

I'm more responsive on Discord than email or Kickstarter messages. (I won't ignore you if you reach out that way; I just check it less.) But hit me up on Discord if you want an immediate response. Discord: discord.gg/DNfK9qJ5MR

Have a great week!

-Joey

Assembly issue; revised timeline; pledge manager not ready yet
11 months ago – Fri, Apr 04, 2025 at 06:21:37 PM

Hi guys, these updates will continue to come about every two weeks now that we're VERY close to fulfilling this long-delayed project. Yes, this update is about yet another delay, but at least I know what caused it this time, so I'm not confused and flailing in the dark about it (like most of my previous updates!).

Pledge Manager Still Not Ready

I'm holding off posting the new pledge manager yet again! I'm sorry! (This issue isn't going to delay the actual shipping of the games; this is an internal issue with me, unrelated to the factory.) Until I have a FIRM commitment from the manufacturer about when I can schedule the games for pickup, I just won't be ready to move into fulfillment mode. For my own sake (to keep things less confusing for myself), I just need to have manufacturing totally solved. Once the games are boxed and getting shrink-wrapped, I'll send out the new pledge manager. Too many things kept changing with the packing and organizing for the various add-ons, so I'm working to simplify everything into fewer total SKUs (items), which will make things easier to fulfill. Also, I'm still trying to get a fulfillment agreement in place for EU and UK backers. So humor me on the pledge manager thing. I'll get it done soon.

Part of the delay with the pledge manager is that about a week ago I had a really bad computer crash (logic board failure and loss of two hard drives). I didn't lose anything related to this project (other than some photos of the new components), and I don't expect I'll end up losing any data in the long run. However, it's been stressful and time-consuming to go through my backups and get my new computer up and running. (For those of you interested: Apparently iMacs from 2018 to about 2021 had both a regular hard drive AND a smaller SSD drive linked together for speed, and this "fusion drive" can become severely compromised if your logic board fails. And there's a T2 or M1 encryption chip that makes it complicated to fuse the data from the two drives back together in another computer.) Anyway, I ended up buying a refurbished iMac from a local store, and now I am 100% back up and functional again.

Assembly phase STILL not done!

I had a video chat Wednesday night with my manufacturing rep in China; she was apologetic and told me that the games would not be finished and ready for pickup for another 45 days (!!!). This was my first time meeting my project manager (Fiona) via video chat. (I previously met most of the team in person at Gen Con.) On a personal level, Fiona is delightful and very sweet, but it was immediately clear upon speaking with her that the language barrier between us has been part of the reason there's been so many delays. However, we went through each and every detail, and I felt placated by the end of the 70-minute call.

I asked Fiona about the climate-treatment process for the cardboard, and she confirmed that the cardboard would be climate-treated and there would be no quality issues with any part of the game. Fiona was still confused about a couple other things that I thought had been fully resolved back in December, like how the bonus items should be organized. (To keep things simpler, I told Fiona to add some of the bonus items INSIDE certain boxes, with a sticker on the outside to keep everything clear for the fulfillment companies. You guys won't have to worry about any of these details; I will incorporate these changes into the new pledge manager and you'll get the items you want, although some items might end up inside – and some outside – the box.)

Anyway, I was very clearly upset about the delay, and especially by how flippant she seemed to be about it. I asked her what the holdup was, since the games were supposed to be done months ago.

The Problem and the Solution

Fiona claims the primary delay was due to a communication issue between herself and her team about the vacuum-formed plastic inserts. A couple months ago her engineering team modified the 3D file for the plastic inserts (without my permission) to add additional walls to the pits, so as to hold all the components more tightly. But they didn't remember that this is an expansion only; the plastic insert needs to leave space for the base game as well. So back in December I heard about this and sent a frustrated email, and they went back to the version of the insert I had sent them, and they produced my version. But... because there's SO MUCH empty space in the plastic inserts (until the base game gets added to the box by the customer), the plastic inserts apparently are not sturdy enough to be freight-shipped without damage. (The boxes would get compressed by the weight of the games above.) I wasn't told about this sturdiness issue until after 100% of the inserts were produced. So at least the version they printed IS the version that follows my specifications, and there's space for the base game and expansion together in the box. But the plastic inserts still need to be additionally reinforced for shipping.

The solution (which of course they charged me for): They designed and are now cutting and folding 1400 reinforcement cardboard inserts to go INSIDE the plastic inserts. (Once you get the game, you can take out the cardboard reinforcer because the plastic insert will get automatically reinforced when you put the base game components inside it.)

Why is there such a long delay from such simple issues?

Fiona claims the reason these issues are triggering a 45 day delay is because of the way the factory plans the project timeline using "E.R.P" (Enterprise Resource Planning software). There's an organized priority-based timeline for when each component gets printed and assembled, so the items come out of the climate-treat machine at the correct time, and so the color and ink profiles remain consistent. Basically, if a problem is found with a component (especially the insert, since it HOLDS the other components), the project gets kicked back a step in the E.R.P. because the factory needs the space in their assembly room for other games. So the components for this game that have already been printed get moved to a different room until the insert-within-the-insert components are done, and then the boxes are brought back and assembly proceeds. So even though this project was already in the assembly stage (again, I'm taking her word for all of this), it got slotted back into the schedule for when there was an opening for a new assembly stage. Fiona was very apologetic, and even invited me to go to the factory in person to oversee the assembly... but I'm not doing that!

Onward!

Okay, so it is what it is. Obviously, we can't have the games getting squished during freight shipping, so I can't really argue with the printer about this issue. Apparently the games should now be ready for pickup mid-to-late May and on boats by June 5th. (It takes one to three weeks to get scheduled and loaded onto a boat.) I'll receive the USA and Canada editions by July 1st, so most of you should get your copy that month (July).

As always, I'm very sorry. But I think you'll agree that there's still clear progress and the goal is within sight. There's very little reason to expect any further dramatic delays. Sometimes games get stuck in Customs, though, and I can't predict if that will happen. The EU and UK have some complicated new rules about imports, so I'm doing my best to avoid issues with Customs in those territories. 

I'll let you know in a couple weeks when I'm ready with the pledge manager. Don't fret! Enjoy your life!

-Joey

Updated pledge manager coming soon; waiting on final dimensions and weights
11 months ago – Tue, Mar 25, 2025 at 08:19:20 AM

Hi all,

Just a quick non-update to let you know I'm not yet ready with the updated pledge manager because I'm still waiting on final dimensions and weights from the manufacturer. I should have have those very soon, and then I'll post the pledge manager, hopefully in a week or so. Don't worry about address changes until this updated pledge manager is live. You'll have the opportunity to make changes to your orders and make selections on what bonus items you want. I'll try to offer choices like slower shipping, 2-for-1 bundles, or additional bonus items (or simple refunds). Some USA backers will have the option to receive the base game and expansion in one single box, which might save you a bit.

I've been in communication with my project manager in Shanghai nearly every day; the emails get shorter and shorter as we move into the final assembly stages. We've been going back and forth about markings for the shipping cartons, and final things like that.

I don't plan to follow up this fulfillment with a retail release. I just need to ship to the backers; I don't expect to leave extra copies in warehouses around the world. If any backers want to sell extra copies within their country, I'll make that option very inexpensive (other than whatever it costs to ship there). Now that production is finally almost done, I'll be preparing to freight the games around the world. I've been shipping games for 11 years, and the logistics process has never been this slow or this difficult. But the games WILL go out and you WILL get them. I used to hold back shipping games within America so I could have a simultaneous global fulfillment. This time I'm not going to hold back games. America and Canada will likely fulfill first (plus some international customers who ordered the expansion only). Some people hate receiving their copy later than others, and I understand, and I'm sorry about that; I'm just not doing marketing stunts this time; I'm getting it done as best and as fast as I can.

Shipping and Fulfillment

Does anyone have a suggestion for international fulfillment partners that are significantly cheaper than Amazon's FBA program? I've been researching Whalebacker, Parcel4U, and VFI. When I launched this project so many years ago, I had 7 separate partners in various territories. Right now I have only my USA shipping partner and my Canada partner locked down. The problem is that it's just difficult to estimate costs in advance unless I hire one global partner to handle everything– if I do that, fees will be knowable in advance (good), but more expensive (not good). I don't know yet what costs have changed for most countries, since my importers-of-record and fulfillment partners in the EU and UK and AUS/NZ have since either gone out of business or severed ties with all the small publishers like me. I'm pretty mortified by the potential shipping cost increases, not just in the USA, but changes with global shipping, freight insurance, port logistics and shipping lane closures due to the wars in Europe and the Middle East. Scary stuff.

Most of you already paid shipping fees about 3 years ago (back when the previous manufacturer said they were about to start printing!). All the money you paid is safe, and will be clearly marked in the new pledge manager. I don't want costs to go up further, but it's looking likely. I've already said that I plan to take on the cost of any USA import tariffs and not pass those along. I don't know how import duties work in most other countries, but if the game was shipped from within your territory then you should be able to sign a form to avoid paying your government's claimed duty fees. Sometimes backers need me to sign a form to get around incorrectly-imposed fees, which I'm happy to do.

Ok, that's about it. Oh yeah, one more thing:

Sleep!

Let me just take a moment to remind everyone the value of getting good-quality sleep. (No, this is not a sponsored ad from a mattress company!) I used to feel invincible in my 20s and early 30s, and I would work crazy-long hours. A couple times I worked 30 hours straight without sleep. And then one day it all caught up to me, and my immune system got severely compromised; I had complicated medical issues as a result. But the past two years I made getting high-quality sleep a priority, and as a result I've seen a tremendous improvement in my health. You should do the same.

I got a comfortable mattress. I don't check emails or read the news before bed. To force my brain to sleep, I take 5mg melatonin, 100 mg 5-HTP, and 1 dropper liquid valerian root each night. Remember kids: you only have one body. (Unless perhaps if you are reading this in the distant future.) Cheers!

-Joey

Update - Getting Really Close Now...
12 months ago – Thu, Mar 06, 2025 at 10:28:26 AM

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